By Ishida Akira, James Davies
The authors lay down a couple of transparent ideas, then wade through a wealth of examples and difficulties from specialist play, supplying you with a radical grab of the way to settle on process, tips to execute dual-purpose assaults, how you can strength your opponent into submission or cooperation, find out how to invade and decrease territorial frameworks, and whilst to struggle a ko.
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Additional resources for Attack and Defense (Elementary Go Series Vol. 5)
To start, you need to know the ranks of Poker hands (in other words, what beats what). In ascending order, the ranks are as follows: One pair: Two of a kind Two pair: Such as two 5s and two 10s Three of a kind: Also known as trips Straight: Five cards in consecutive order; for example, ace through 5 or 7 to jack Flush: Five cards of the same suit Full house: Combination of three of a kind and a pair Four of a kind: Also known as quads Straight flush: A straight with all the cards in the same suit Aces can be either high or low — your choice.
FIGURE 2-7: Only one series of moves can get you out of this mess. Certain moves are risk-free at the start of the game: You can always move any queen onto the king of the same suit (because kings are stuck anyway). After you move the top two cards of a pile of three and expose the card at the bottom of a pile, you can put the relevant card on top of it without worrying about the consequences. ) Whenever a card is stuck (for example, if you put the ♦7 on the ♦8, you make both cards immobile), you can build more cards, such as the ♦6 and ♦5, on top of it.
The cards dealt out to a player, taken as a whole, constitute a hand. It’s normal practice to pick up your hand at the conclusion of the deal and to arrange the hand in an overlapping fan shape; if you like, you can sort the cards out by suit and rank, as appropriate for the game you’re playing, to make your decision making easier. Make sure, however, to take care that no one but you can see your cards. Similarly, you shouldn’t make any undue efforts to look at any one else’s hand. Most card games need not only a dealer (a job that changes from hand to hand) but also a scorekeeper — not normally a sought-after task.