Download Dragons of Light (Advanced Dungeons & Dragons Dragonlance by Jeff Grubb PDF

By Jeff Grubb

A long way faraway from the battlefields of Ansalon, the island of Ergoth has turn into a safe haven for the Elven Peoples. the following the haughty Silvanesti of the east, the pleasant Qualinesti of the west, and the wild, local Kagonesti stay in a delicate, uneasy peace.

This peace is shattered via the arriving of your band of adventurers, bearing the shards of the dragonlance and the facility of the Dragon Orb of Icewall. Will the pitfalls of conflicting elven international locations ensnare you? are you able to get away around the wilds of Ergoth to the outpost of the Solamnic Knights, evading the wild elves on your course? Will you find the key of Huma's Tomb and locate the ultimate resting position of the dragonlances of old?

"Dragons of sunshine" is the 6th within the sequence of DRAGONLANCE adventures to be used with the complicated DUNGEONS & DRAGONS video game process and maintains the second one publication of the DRAGONLANCE saga. you could play this event on its own, or as a part of the grand quest that spans the whole DRAGONLANCE tale.

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Extra info for Dragons of Light (Advanced Dungeons & Dragons Dragonlance Module DL7)

Example text

HE IS STEADFAST IN HIS BELIEF IN THE ORDER AND IN THE ULTIMATE TRIUMPH OF GOOD OVER EVIL. DEREK FEELS HE CAN IMPROVE THE POSITION OF THE KNIGHTS (AND CLERIC OF THE TRUE GO D D E S S MISHAKAL. HE RECO GNIZED TRUE FAITH IN HER POWERS. ELISTAN WAS BROUGHT BEFORE VERMINAARD, A DRAGON HIGHLORD, AND TORTURED WHEN HE WOULD NOT JOIN THE CAUSE OF HIMSELF) BY TAKING AN ACTIVE ROLE AGAINST THE DRAGON EVIL. HE WAS RESCUED BY THE INNFELLOWS AND HELPED LEAD THE REF- HIGH L O RDS RATHER THAN FALLING BACK TO CASTLES AND ISLANDS.

WHEN STURM REACHED ADULTHOOD, HE RECEIVED H I S YEARS BEFORE HE ARRIVED IN SOLACE VALE. HE CARRIED WITH HIM THE FATHER'S LEGACY: HIS SWORD AND RING, BOTH INSCRIBED WITH THE NECESSITIES OF KENDER SURV I V A L : A CASE FILLED WITH OUTDATED SYMBOL OF THE ROSE. HE ADVENTURED WITH THE INNFELLOWS FOR A MAPS, HIS HOOPAK SLING, ROPE, FOOD, AND A BAG OF ODD ITEMS HE SHORT TIME BEFORE JOURNEYING NORTH TO TAKE HIS FATHER'S PLACE HAD “ACQUIRED" IN HIS JOURNEYS. TAS, LIKE MOST KENDER, H A S AMONG THE KNIGHTS.

Then the charmed character(s) will turn against the party if doing so will aid the cause of evil. The Orb has the secondary abilities of cure serious wounds three times per day, cast continual fight at will, and detect magic at will. Whenever it is used for any of these functions, a save vs. charm must be made. Any character who gazes into the Orb and speaks the command words knows of the Orb’s secondary functions and informs the party of these, even if the character is charmed. No one who activates the Orb knows of its primary function or of the charm effect.

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