Download Dragons of Triumph (Advanced Dungeons and Dragons, Module by Douglas Niles PDF

By Douglas Niles

Situation and sourcebook; the sourcebook describes the continent of Ansalon, earlier than and after the warfare, and the entire draconians, creatures, and artifacts of Krynn. within the event, the participant characters go a land of smoke and fireplace to arrive the capital of the Dragon Empire and confront the Dragon Queen for the ultimate conflict among solid and evil; Battlesystem facts are supplied for this conflict.

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Extra info for Dragons of Triumph (Advanced Dungeons and Dragons, Module DL14)

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The Inquisitor’s apartment includes a vast bedchamber, a sitting room, the dining room, a kitchen, and an office. All of these rooms except the kitchen are decorated with the same blood-red tapestries as hang in the court. The Inquisitor and the pilgrims occupy their quarters from 6:00 PM until 10:00 AM daily. 57. torture Chamber This is the room where the Inquisitor performs his evil work. Torture devices of every shape and description, as well as slow- burning charcoal fires, vats of seething acid, and cages containing spiders, snakes, leeches, and other creatures, line the walls of the room.

65. Council Chamber This soaring chamber lies at the very heart of the Dark Queen’s empire. It is here that she will enter Krynn, if the gate to the Abyss can be opened. Also this is where the Highlords meet in council to plan strategy and policy. This is the only place on Krynn where Takhisis can even partially manifest her presence. The ceiling arches nearly 100 feet overhead. Six tall platforms are spaced evenly about the perimeter of the room. Four of these platforms are 30 feet above the floor.

Each location is devoted to the exploits of the appropriate temple garrison unit. The regimental flags are displayed, and a brief history of the unit’s battles, enclosed in a massive leather tome, rests on a table beneath the flags. Each room is garrisoned by an honor guard of four draconians from the unit represented. The emblems on the flags, and a summary of the major campaigns, are as follows: Unit Emblems Campaigns White Legion Iceberg Tarsis Green Regiment Dragon Head Silvanesti, Balifor Black Guards Skull and Wings Kern, Nordmar Blue Watch Bolt of Lightning Kalaman, Solanthus Red Watch Fireball Ansalon, Tarsis, Qualinesti 64.

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