Download Encyclopaedia Arcane - Drow Magic (d20 System) by Patrick Younts PDF

By Patrick Younts

The Drow are an historic and evil race, the scourge of civilisation for a millennia. This most modern e-book within the vastly profitable Encyclopaedia sequence info their very own model of evil and despicable magicks, permitting gamers to understand the main attainable approximately their enmies. in fact, the e-book will turn out simply as necessary to video games Masters and avid gamers of those evil creatures.

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Extra resources for Encyclopaedia Arcane - Drow Magic (d20 System)

Sample text

If the caster wishes to direct the ball through a narrow point, he must successfully thread the opening with a ranged touch attack. Since the caster’s attacks can literally come from anywhere, his opponents are considered to be flatfooted whenever he makes a melee attack with shadow fangs. In addition to dealing damage, the shriek renders all who fail to save stunned for one round, and renders them deafened for one hour, meaning they suffer a -4 penalty to Initiative checks, automatically fail Listen checks and have a 20% chance of spell failure when casting spells with a verbal component.

While under the effects of this spell, the caster can climb and travel across vertical and horizontal surfaces as though affected by a spider climb spell. His speed when moving in this fashion is equal to 30 feet per round and he is capable of performing the run action 34 DROW SPELLS In addition to the damage effect, all within the bolt’s path must attempt a Fortitude save or be both blinded and deafened for 2d4 rounds. Those who were successful with their Reflex save gain a +2 circumstance bonus to their save to resist the loss of their senses, as they are able to shield themselves from the worst of the night bolt’s energy.

2 levels Area of Effect: Sphere, centred on caster, with a radius of 10 ft. /2 levels Duration: 1 round/two caster levels Saving Throw: Will partial Spell Resistance: Yes 38 DROW SPELLS Upon casting this spell, the caster causes shadow and darkness to writhe and crawl like a wave of spiders, striking at those who oppose him and gnawing at their flesh and sanity. with a psychic poison which erodes their very soul. In order to do this, the caster must touch his victim, as only the intimacy of skin to skin contact can truly allow him to express his exquisite loathing.

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