Download Game time : games to promote social and emotional resilience by Robyn Hromek PDF

By Robyn Hromek

Those video games should be important for these operating with small teams of teenagers who locate it tricky to act and co-operate with their peers.

They are revolutionary when it comes to ability improvement and complexity and feature a powerful specialize in early intervention (age diversity from four to 14). The video games can be used sequentially over 6 to eight periods to preparation more than a few social and emotional abilities; or in a one-off consultation to hide particular skills.

Socio-emotional improvement addressed includes:

- social and friendship skills

- anger management

- dealing with teasing

- coping within the playground

- paying compliments

The 9 video games are awarded on a CD for clients to print their very own color copies. The disc includes the video games board and the entire beneficial cards.

If the award playing cards are lacking out of your CD you could obtain them right here: Award playing cards (pdf 996kb)

Robyn has additionally converted a few of the parts to be appropriate for the Australian industry - those are downloadable here:

Decision dice (pdf 513kb)

Money playing cards (pdf 10kb)

Playground (pdf 2,875kb)

Strong and clever (pdf 2,971kb)

Tease (pdf 199kb)

Think back (pdf 209kb)

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Extra info for Game time : games to promote social and emotional resilience for children aged 4 to 14

Example text

Playground’ is a great game to play at the end of a series of games – or just for the fun of it. Cover the main teaching points while explaining the game and looking at the Calm Cards and Awards. Make up ‘scripts’ or short sayings from the following to use during the game: 1. We all get angry sometimes but it is not OK to hurt anyone. 2. Stop and chill out when you first feel angry – take some deep breaths, walk away and get a drink. 3. It’s OK to ask for help when we need it. 4. ‘Pests’ and ‘bullies’ are different and we handle them in different ways.

Give Me Strength’ is a great game to play for group unity, or just for the fun of it. Make up ‘scripts’ or short sayings to teach the following main from the following points: 1. Looking for strengths in each other encourages us. 2. Co-operation helps us get along together. 3. We are all strong in different ways. 4. Trust is important when we talk about our feelings. 5. Winning is not the most important thing in a game – trying our best and having fun are. 34 Chapter 6: The Games 6. We can be kind to people who are not our friends and include them in our games.

When we say something back, being funny is OK – being mean or sarcastic will make things worse. 5. ‘Pests’ and ‘bullies’ are different and we can handle them in different ways. 6. We can stand up for ourselves when a ‘pest’ is annoying us. 7. Bullies do not usually stop when you ask them – get help from adults to make them stop. 8. It is OK to ask adults for help. Adults have the responsibility to make teasing and bullying stop. 31 Chapter 6: The Games 9. There is a difference between standing up for ourselves and being aggressive.

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