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By R. Duncan Luce

Superb non-technical advent to online game concept, basically utilized to social sciences. transparent, complete insurance of software conception, 2-person zero-sum video games, 2-person non-zero-sum video games, n-person video games, person and team decision-making, extra. Bibliography.

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Irwin, 1952, 505–26. Hurwicz, L. ”, American Economic Review 65: 398–405. Justman, E. (1949), “La théorie des jeux (Une nouvelle théorie de l’équilibre économique),” Revue d’Économie Politique, 5–6: 909–25. Kaldor, N. (1989), “John Von Neumann: a personal recollection,” foreword to Dore, Chakravarty, and Goodwin (1989), vii–xi. Kaplan, F. (1983), The Wizards of Armageddon. New York: Simon and Schuster. Kaplanski, I. (1945), “A contribution to Von Neumann’s theory of games,” Annals of Mathematics 46: 474–9.

Wald (1945b) extended the minimax theorem for zerosum two-person to certain cases of a continuum of strategies while Kaplanski (1945) explored the role of pure and mixed strategies in zero-sum two-person games. Between 1950 and 1959, four volumes of Contributions to the Theory of Games, edited by H. W. Kuhn and A. W. Tucker and then by M. Drescher, Tucker and P. Wolfe and by R. D. Luce and Tucker, appeared in the series of Annals of Mathematics Studies sponsored by the Annals through the Princeton University Press.

Malden, MA: Blackwell, 2001. © 1995 Éditions Dalloz English edition: editorial matter and selection © 2002 Christian Schmidt; individual chapters © the contributors 2 Rupture versus continuity in game theory Nash versus Von Neumann and Morgenstern Christian Schmidt Introduction The relationship between game theory and economic theory is neither simple nor one-sided. The history of this relationship started a long time before the beginning of game theory as a mathematical corpus. The views of Cournot and Bertrand on the duopoly are generally considered as its starting point.

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