Download Handbook of Research on Effective Electronic Gaming in by Richard E. Ferdig PDF

By Richard E. Ferdig

Video games and gaming have regularly been a big a part of society and tradition. in the final 35 years, as a result of quite a few expertise options, digital video games in lots of codecs haven't in simple terms turn into ubiquitous in daily leisure existence yet have additionally permeated many pro fields and disciplines for a number of reasons together with instructing and studying. The instruction manual of study on potent digital Gaming in schooling provides a framework for figuring out video games for tutorial reasons whereas supplying a broader experience of present similar study. Compiling over 50 groundbreaking learn reviews from major foreign gurus within the box, this complicated and uniquely accomplished reference is a must have for tutorial and learn libraries and for all these attracted to increasing their theoretical and sensible wisdom of the fascinating box of digital gaming.

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1127 Yuxin Ma, University of Louisiana at Lafayette, USA Douglas Williams, University of Louisiana at Lafayette, USA Charles Richard, University of Louisiana at Lafayette, USA Louise Prejean, University of Louisiana at Lafayette, USA This chapter is an effort to start to accumulate knowledge to guide the design of electronic educational games. The authors present a case study describing how the unique components of electronic games enabled the design of Conquest of Coastlands, a learning environment delivered as an electronic game.

There is also concern over sexist imagery, and thus about representational aspects of computer games. In this chapter, particular aspects of these issues are addressed in turn. The authors explore the issue of gender and gendered game preferences, in relation to the cultural framing of the gaming audience. Attention is then directed at the issue of representation, with a consideration of the tensions between representation, meaning, and playability. These issues are considered primarily through perspectives drawn from media studies, and with reference to recent work from the emerging field of computer game studies..

893 Patrick Felicia, University College Cork, Ireland Ian Pitt, University College Cork, Ireland This chapter explains the importance of acknowledging users’ personalities, learning styles, and emotions in the design of educational games. It argues that the application of educational theories combined with knowledge of subjects’ personality traits and an increased emotional depth offer a substantive approach to understand and improve the nature of learning in educational games. The authors hope that understanding the underlying motivation and behaviors of learners through the use of personality profiles will not only inform researchers of a better design of educational games, but also assist in understanding the intricate relationship between game design, instructional design, and users’ personality at both cognitive and emotional levels..

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