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By David Kushner

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Sample text

Because the shareware games were being distributed over BBSs, they had to be 51 small enough for people to download them over modems. Large, graphically intensive games, like those being published by Sierra On-Line, were simply too big for BBS-based distribution. Games had to be small but fun and fast, something adrenal and arcade-style enough to hook a player into buying more. If Romero would give him Pyramids of Egypt, Scott would handle all the marketing and order processing; the guys would receive some kind of advance plus a 55 percent royalty rate, higher than they’d get from any major publisher.

Al Vekovius took notice of the requests but didn’t think too much of them.

Tom did all the graphics and Lane animated the familiar little turtle. Earlier they had videotaped the entire game play of Super Marie Brothers 3. To capture all the elements, Tom kept running back and forth, pressing pause on the VCR so he could copy the scenes. Over those seventy-two hours, they fell into crunch mode. No one slept. They consumed huge quantities of caffeinated soda. Pizza deliveries came repeatedly. Jay worked the grill, churning out a stream of burgers and hot dogs, which often went uneaten.

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