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By Frank Mentzer

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Extra resources for The Egg of the Phoenix: Special Module I12 (Advanced Dungeons & Dragons)

Example text

When encountered, they attack, fighting hit and run when they can, directing initial attacks at spell casters and relying on the abilities of their allies. Gray skies eliminate sunlight combat penalties. alters his appearance to appear in the guise of one of the "little people," speaking in his friendly "Irish" accent. If the party is near form should they try to escape payment. The party has a 10% chance of meeting Sein O'Logue in his camp where he keeps his treasure, taken from crypts cleansed of undead.

At the far western end of the cavern is the statue of what appears to be a horned, horse-like creature with a great flowing mane. It stands on a pedestal of purest white marble, carved to look like a billowing cloud. The statue is actually Da-weng, a ki-rin who willingly allowed himself to be enchanted into stone to stand as a guardian against Evil. If the PCs search the pedestal they will find a secret compartment containing a single scroll of stone to flesh. If the discovered spell is cast upon the kirin, he immediately contacts the party telepathically and politely requests to know what is the nature of Evil that he must overcome.

The cave ceiling overhangs the entire ledge area. The northernmost pair of the six columns supporting the outer arch are caryatid columns—magical, golem-like stone guardians who defend the entrance to the crypt against intruders. If these columns are studied closely, the features of feminine warriors armed with swords can been seen. The stones are colored red, orange, yellow, green, blue and violet. When activated by an unauthorized attempt to enter the crypts, the two columns condense and flesh out into 5½ foot tall women warriors armed with steel swords.

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